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Rated 3.5 / 5 stars January 30, 2012

More luck than skill

It feels like luck is more important in this game than skill is.
To a certain degree, you can time your jumps to avoid some spikes, but sometimes the spikes are laid out in the worst way possible and you end up dying before you even hit 100 m.
It's a good game for burning a few minutes. It's fast paced, looks good, and the music suits it well.



Babies Babies

Rated 5 / 5 stars May 24, 2011

That was amazing.

TheWeebl and Sexual-Lobster teaming up was the greatest thing I've seen on NG in quite a while.
Just all-around fantastic. The song is ridiculous (in a good way), silly, wonderfully animated and painfully catchy (pow pow pow pow poooooow)
I really hope to see more from this deadly duo in the future. What should we call it? Sexual-Weebl? Weebl-Lobster?


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--Bullet-- --Bullet--

Rated 1.5 / 5 stars May 23, 2011

Lots of little annoyances

Those annoyances really ruined the game for me.
Small game screen, even smaller targets. I get it, you gotta be precise. That's fun. What isn't fun, is getting shot six times because I can't see the dude I'm supposed to be shooting. Why can't I see him? Because he's SO TINY and almost the same color as the background. Since I'm big on constructive criticism, here's my idea: add some color to the game. Black stick figures on a dark grey background is pretty boring, and hard to shoot into. Make a little arrow pop up telling you the general direction of the enemy, so I don't have to pixel hunt.
Next up: the aiming. Oh my god, the aiming. I really don't like how the camera pans as you aim. It works in a shooter with 360 degrees of view, but with this, it's just annoying.
On the subject of the aiming, don't move the gun, rotate the gun. I mean, when I aim left, the gun moves RIGHT into the middle of the screen and blocks almost all of my view.
Bullet time! It's kinda cool, but not when it happens EVERY time I shoot while using the scope. I like the bullet animation, it looks really cool, but it gets annoying when I'm trying to shoot the birds and I miss. Satisfying when they explode, but annoying when I have to watch the slow-mo twenty times in a row. Don't get rid of it entirely, just show it less often.
All in all... I played it twice, probably won't ever play it again.


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Sift Heads - Ultimatum Sift Heads - Ultimatum

Rated 1.5 / 5 stars February 17, 2011

Unimpressed, uninterested...

Is there some reason I can't reload unless I have my head poking out where they can shoot me?
The level after the house (the highway): What am I supposed to do? I'm told NOTHING. I stop the cop car, stop the semi truck... and fail the mission a few seconds later. Tried it again, and again, watched the walkthrough, and it had me do what I had already done 5 times. Shoot a tire on the cop car, shoot the tires on the semi truck... mission failed. Mission failed. Mission failed. I quit.
For some stupid reason, I came back a few hours later and tried again, and it worked this time. I wish I could explain what happened so you can fix it, but I have no clue.
After that, it was more story stuff, and more pressing space, shooting, and pressing space to hide again.
All in all, this game is... unremarkable.


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Sierra 7 Sierra 7

Rated 4 / 5 stars February 17, 2011

Very well done...mostly

Typically, I despise on-rails shooters because I like moving around and figuring out different paths, but this game managed to appeal to me, anyway.
The aiming system was ... odd. I felt like I missed a lot of shots I shouldn't have, and the two-reticle system sort of ruined my fun a few times. A decent selection of unlockable weapons kept me playing the first day, and brought me back to it a second day. I probably won't play through a third time, but it's still worth checking out.
Some color would have been nice, black on gray on lighter gray isn't appealing. I'm not saying it has to be a masterpiece, just add some color here and there. In addition to the blood, anyway.
Like the part where you were under fire from a guy on a mounted machine gun, you should be able to peek out/hide under cover at each stop on the rails. Sometimes there were just too many bad guys, and they open fire too fast, and do too much damage.
Playing on easy, you unlock several guns, depending on how many emblems you earn. When you beat it, you get another new gun. Of course, now I want to bump up the difficulty and play again with my new guns!
But, I can't. I have to erase my file and start ALL THE WAY OVER with default weapons. When I unlock a weapon at the end, I expect to be able to play through the next difficulty setting with it. The game is harder, so I get more, better guns, seems fair to me.
Another thing that bothered me was that it always switched back to my primary weapon when I hit checkpoints. I mean, not a lot of people intend on playing with only the pistol, but it was a little annoying when I was trying to unlock the pistol emblem.
Aside from all that, I really did like this game, and I wouldn't complain if I heard about a sequel.


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Tasty Planet Tasty Planet

Rated 3 / 5 stars February 16, 2011

Nothing new, but still pretty fun

It's a typical "run around and eat things smaller than you" game, from dirt cells, blood cells, bugs, leaves, people, cars, trees...
All the levels have a time limit - why?
I understand getting awards for beating a level in under x seconds, but why is there a time LIMIT? It's unnecessary, and doesn't really seem to fit with the game.
Absorbing littler things to make yourself bigger makes a pretty fun game, but this game makes it so tedious, just wiggling around picking up over 100 things in a level. It'd be more fun if there were more, shorter levels instead of just a few long levels.
On the subject of tediosity, it's endlessly frustrating to pick up about 50 little things trying to get away from you, get SO close to being able to pick up the next biggest, and BAM. Gotta start the level over. Again. And again.
Losing some of your size and bouncing off the enemy might not be as realistic as a white blood cell destroying a foreign object (you) but it's a lot more fun.
Like I said earlier, shorter levels would be better. With shorter levels, you could get away with 1-hit kills, sure, but not here.
All in all... it's a pretty all right game. Nothing too new or interesting, a few complains, but it's not BAD.


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Avada Kedavra Avada Kedavra

Rated 5 / 5 stars January 22, 2011

Wonderful parody of "Hakunah Matata"

A Harry Potter-themed "Hakuna Matata" in it's entirety.
I was surprised at how long it was, but it's the complete song, even the silly dialogue half way through it. (Whe he was a young warthooooog...)
Very well done, and very amusing.


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Super Laser Tank 1.3 Super Laser Tank 1.3

Rated 1.5 / 5 stars January 22, 2011

Bleh

You are a tank. The controls to the tank are awkward.
You shoot a cool laser that goes through all the bad guys. But the turret rotates VEEEEEERY slowly (before any upgrades)
When you upgrade your laser, it makes it thicker, to a point of "haha, seriously? The laser is thicker than the tank."
You can also upgrade your speed, so you can move left and right faster.
The apparent goal is, get a really fat laser, and super fast turret rotation, so you can just WOOSH spin super fast, blasting your laser, clearing the screen of all enemies. Move to the next screen, and do it again. And again. And again. I'm not sure how many times it happens "again" because I quit relatively early on out of sheer boredom.
I usually try to have constructive criticism, but for this game, I just don't know. I don't know what it's missing, but as it is, it's just not fun.


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Tesla Death Ray Tesla Death Ray

Rated 3.5 / 5 stars January 22, 2011

Pretty fun, but...

Once I got all the upgrades (around day 15 or 16) I got bored. Now I'm only playing for survival, no more upgrades at all? Meh.
It would have been nice to be able to upgrade the primary coil's damage, instead of just giving it more juice to chew through.
Keep me enticed with power-ups and special attacks. Like, maybe you can shoot lightning into a cloud and let it charge up, so you can unleash a huge, supercharged bolt on a big foe, or ball lightning. Solar arrays to speed up recharge time...
Sometimes when I'm shocking something, it'll shake around a lot, but won't take any damage, and I have to wiggle the cursor around until it starts doing damage again. On the higher levels, that's a problem, because you need to conserve your power, and you can't do that when you're taking twice as much juice to take something down.
This game has potential, but it just needs... more.


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Zombie Home Run Zombie Home Run

Rated 4 / 5 stars January 22, 2011

Almost a fantastic game

So far, it's great. Not quite fantastic, though. My thoughts:
-I usually have my aim dead-on, ready to send a zombie right where I want it, but the bat hit the zombie 2, 3, sometimes even 4 times in a row before sending it down field, launching it usually straight out the side of my screen, instead of up. I think the spinning bat animation should stop as soon as contact is made, which would clear that problem right up.

As for the positive things:
+It was greatly satisfying to watch a massive chain reaction go down, just pouring coins onto my screen.
+It gets moderately challenging in the later levels. But only moderately challenging, insofar as keeping ANY zombies from crossing the bottom of the screen. I didn't die once during the game, which really speaks about how easy it was.


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